Author Topic: Gravity System?  (Read 604 times)

(I doubt there is an add-on for this already, but if so, give me the link please.)

I was thinking about space when I thought about how gravity is what keeps things on planets. What if you could just go to a bricks event and say "SetGravity>300>Everything"? And like, "everything" could be changed from "people", or to "bricks", depending on what you want it to pull in. The higher the number, the stronger the gravity (up to 999). And having it where if you put in a negative number then is pushes you away (down to -999). :3

Zonebricks can help you, but its not entirely what you're looking for.

I have done this before.

Use VCE Variabes.

[ ]  OnActivate > Self > FireRelay

[ ]   OnRelay > Client > IfValue > (<var:cl:bl_id>) = (Your BLID)

[ ]  OnRelay > Player > AddVelocity > ( ) ( ) (.7)

[ ]  OnRelay > Self > FireRelay
« Last Edit: March 28, 2010, 11:59:32 AM by _Rave_ »

I have done this before.

Use VCE Variabes.

[ ]  OnActivate > Self > FireRelay

[ ]   OnRelay > Client > IfValue > (<var:cl:bl_id>) = (Your BLID)

[ ]  OnRelay > Player > AddVelocity > ( ) ( ) (.7)

[ ]  OnRelay > Self > FireRelay
Uh-Oh. Somebody forgot to check their events before posting.

I have done this before.

Use VCE Variabes.

[ ]  OnActivate > Self > FireRelay

[ ]   OnRelay > Client > IfValue > (<var:cl:bl_id>) = (Your BLID)

[ ]  OnRelay > Player > AddVelocity > ( ) ( ) (.7)

[ ]  OnRelay > Self > FireRelay
What is the point of the variable event?
Uh-Oh. Somebody forgot to check their events before posting.

Can't do player events with relays without variables, mate.

use print counts, and variables, that way you can have multiple people per brick

also, you can use zones to have no gravity, there is a map with no gravity, or you can use radius impulse to pull toward a brick or push away