Author Topic: Event_setControlledTurret  (Read 1114 times)

Hello, i'm again posting a time-wasting suggestion for the moders out there about an event that i'm dieing to have released soon. It's called setControlledTurret.

It'll let you set the event like..

Quote
onActivate -- NamedBrick(BrickName) -- setControlledTurret -- (Projectile) (speed) (spread of projectile) (size) (delay of projectile)
If this were to be made, it'll make turrets a whole new thing in Blockland. Instead of risking you a server kick accidentally by suiciding or dieing in setVehicleAsControl event, or using homing projectile event, homing projectile is useful if your busy but if you want a guard, but if you want to use an Anti-Air turret to defend something many bricks away, you might as well use this to make sure you don't die as easily. Also, the setPlayerAsCamera has the click light key to exit camera, maybe this could have something like that where you enter it, you look like your looking first person, and when you click you shoot the designated projectile, hold it in will shoot rapidly, but to prevent rocket spam, i mentioned at the end of code to have a delay time between shots. Like, if you hold in 100 milliseconds between shots or 1000 milliseconds between rocket shots? I just hope that this is made, it will be beyond awesome. Thankyou.

The order of the size, speed, delay and spread of projectile can be arranged differently.

A Twig


A Twig
i can see who you are... that is very unneeded :D

also, just use setvehiclecontrol? you could put them in a box while they're doing junk, then say a command to get out
inb4otherposts  :cookieMonster:
very unneeded?

I've thought of this before, but i've never posted it. It's a great idea.

are you trying to say a way to shoot stuff out of a camera?

setPlayerascontrolvehicle


are you trying to say a way to shoot stuff out of a camera?


Yes, it'd be a less pita (pain in the (Bleeped for trolls under 2) if i had to use the tank turret every so often as my turret. Dieing with the bot under-control will lead to a server kick, which no one looks forward to right? But it does have, if you click it shoots the desired projectile, delay of the clicking. Exactly like camera+turret.

Hello, i'm again posting a time-wasting suggestion for the moders out there about an event that i'm dieing to have released soon. It's called setControlledTurret.

It'll let you set the event like..
If this were to be made, it'll make turrets a whole new thing in Blockland. Instead of risking you a server kick accidentally by suiciding or dieing in setVehicleAsControl event, or using homing projectile event, homing projectile is useful if your busy but if you want a guard, but if you want to use an Anti-Air turret to defend something many bricks away, you might as well use this to make sure you don't die as easily. Also, the setPlayerAsCamera has the click light key to exit camera, maybe this could have something like that where you enter it, you look like your looking first person, and when you click you shoot the designated projectile, hold it in will shoot rapidly, but to prevent rocket spam, i mentioned at the end of code to have a delay time between shots. Like, if you hold in 100 milliseconds between shots or 1000 milliseconds between rocket shots? I just hope that this is made, it will be beyond awesome. Thankyou.

The order of the size, speed, delay and spread of projectile can be arranged differently.

A Twig/b]
we need Sentry level Events  :cookieMonster:
(sentry = TF2 turret)

we need Sentry level Events  :cookieMonster:
(sentry = TF2 turret)

Ya, this might be easy to accomplish.

PLEASE, we dont need another WhatevaGuy Siger.

Topic: I do hope this gets made, looks very interesting, but you could just as easily use SpawnHomingProjectile.