Author Topic: Spawn Brick  (Read 492 times)

OnActivate>SpawnBrick>N

Would make a 1X1 just to the north of the 1X1 that houses this event. Ideally there would also be a function to make the brick spawn with events.

I have absolutely no clue whether either of these are possible, but if they are it would allow for a creeper type game that is more controllable.

It's completely possible. It doesn't seem like it'd be easy to actually event, though.

Seems alittle abuseive for in-minigame traps...  Good Idea.  I would Download still.

Checkevents I think its called.

Checkevents I think its called.

No, no. I'm not talking about spawning players. I'm talking about spawning bricks! The actual creation of bricks. It would allow you to have interesting simulators where different colored bricks grow and evolve in different ways (just one possibility). I just thought it was an interesting idea.

So like this?
 [ 0 ] [OnActivate] [NamedBrick] [SetSpawnPoint]
                            [Spawn      ]

So like this?
 [ 0 ] [OnActivate] [NamedBrick] [SetSpawnPoint]
                            [Spawn      ]

Sure? I really don't care how the events are layed out as long as the end result is one brick creating another (and possibly having the new brick spawn with some events)