Author Topic: Less vertices or less faces?  (Read 545 times)

Which one is better and takes less rendering power/lags less?


Make less vertices AND less faces :P

I suggest you do it with less vertices.

Less vertices is best.

All faces are made of triangles and vertices.
it takes 3 vertices to make a triangle (which is what your video card renders).
Faces can be made up of any number of vertices.. so they dont matter as much.

so its better to have 1 face made from 6 vertices than 9 -- even though its still 1 face.

Less vertices is best.

All faces are made of triangles and vertices.
it takes 3 vertices to make a triangle (which is what your video card renders).
Faces can be made up of any number of vertices.. so they dont matter as much.

so its better to have 1 face made from 6 vertices than 9 -- even though its still 1 face.

All triangles are made of vertices. I think.

All triangles are made of vertices. I think.
He said that.

Vertices won't make lag, because you don't see them. Faces are what can create lag.

I though so too, but wanted a confirmation.