Author Topic: SetBaseFakeKill  (Read 489 times)

Basicly, I need an event that makes anything on a baseplate fakekilled.
So if I shot a house with an RPG with that event, no bricks would be floating.

OnProjectileHit > <Named Brick Group> > FakeKill

Don't be lazy to name all the bricks.  :cookieMonster:

Don't be lazy to name all the bricks.  :cookieMonster:
Heck, we have a tool just for this purpose. It's called the bricknamer. It allows you to quickly name a bunch of bricks the same thing for exactly this purpose.

Heck, we have a tool just for this purpose. It's called the bricknamer. It allows you to quickly name a bunch of bricks the same thing for exactly this purpose.
Link?