Author Topic: Wrench Option: Item Skins  (Read 568 times)

This would be very useful, because I don't think you would want many weapons that are just copys with diffrent skins cluttering the item selecter.

The skin matches with the item and the skin changes depending on the item you selected.

Like if you click "Gun" the list may turn into:
Default
Brown
Light Gray
Gold

And you select "Rocket L" You get:
Default
Blue
Red
Yellow
Black
Gray
White

Not possible with events. Only add-ons that required the add-on you want skined can change the skins. Like for Tactical Tier for example.

Not possible with events. Only add-ons that required the add-on you want skined can change the skins. Like for Tactical Tier for example.

Wrong. Give me a minute and I'll have everything done and explained how to do it.

What colors do you want?

Wrong. Give me a minute and I'll have everything done and explained how to do it.

What colors do you want?

I guess your right, but this can only be for default, unless you have other add-ons to use this, then it requires you to have it for the skins to work on it.

I guess your right, but this can only be for default, unless you have other add-ons to use this, then it requires you to have it for the skins to work on it.

Yes.

To display items on a brick in a different colour you need several different datablocks, or a hacky/broken method like I tried with Capture the Flag that occasionally displays the flag in your base the wrong colour until it's touched. This used to be possible and work fine, but then Badspot removed Item::setNodeColor and forced it to always update to the colorshift, which is stored clientside and hard to update if the server changes it.


To display weapons in your hand with a different colour you always need different datablocks.

Why does badspot remove all these useful functions?

I have no clue. It worked fine in testing, then there was an update so it all broke.

I have no clue. It worked fine in testing, then there was an update so it all broke.

Sound to me like Badspot is giving, but taking away also.