Author Topic: Onprintcountreach  (Read 517 times)

There should be an event that when ever the print count reaches a certain number it sets something off ect.

I do believe you can do this with VCE too.

Code: [Select]
[0] onActivate | Self | VCE_ifValue | <var:br:printcount> | == | 5 | 1 2
[1] onVariableTrue | Self | setPrintCount | 0
[2] onVariableFalse | Self | incrementPrintCount | 1

Ya but something simple all in one event

There's ways to test it.

Say you wanted to do something once the print count hit 5. You could make it go in a loop where it would decrement 4 and increment 5 after a short delay. Thus, it would cause a printCountOverflow once the print count was 5, since 5 + 5 = 10.
Edit: You would need to break out of the loop somehow once the printCountOverflow was reached. Usually cancelevents does the job.


It can be a daunting and complex task to apply this type of logic to event builds, but it is possible. I don't think this addon is completely necessary.

Ya but something simple all in one event
I don't think anybody will make a thing that already exists, just easier.
You will just have to learn to do it "rite"

I can't really say that , since VCE isn't working for me.

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Hrmph.

Bump i want this MADE


Have a second print brick that's five ahead but increments and decrements with the first one, then when it overflows trigger events.

This makes events less complex therefore making it to where you can use more events on otherthings

yet it's useless, as it's already able to be done, yet you're just lazy and want everything done easier, even if it takes more effort overall, so you can have it easier for yourself?