Author Topic: Clear all projectiles event?  (Read 480 times)

Alright about five or so months back I made a search and destroy using that time bomb model, so I got a bit annoyed when someone planted the bomb, then someone else comes by and also plants it, so when the round restarts it explodes right away and the round restarts yet again, I know there are ways to get around this happening but it can also be used for many other things.



Admin only option?
I'd make an event like this:
onActivate>Self>ifSuperAdmin
variableTrue>Self>clearProjectiles
                     

I'd make an event like this:
onActivate>Self>ifSuperAdmin
variableTrue>Self>clearProjectiles
                     
/applaud
I approve this suggestion.  But if It used VariableTrue then it would only work after that event.

or type /cancelallevents for if it's an evented one

/applaud
I approve this suggestion.  But if It used VariableTrue then it would only work after that event.
Thats just how it works. The variable has to be true for it to work so only Super-admins can use the clearProjectiles event.

Wait, Did you read the post I quoted?

why use v4 variables? upgrade to v5 (VCE)