Author Topic: Headlights  (Read 743 times)

I know I know! this has been suggested before
but what about if from the lights invisible projectiles spawned wich the explosion was a light, it would have gravity to make the distance effect.
It could lag alot, but then, there might become another way

I was thinking more of a directional light fixed to a vehicles headlight area.
Not stuffty illustration:
Headlights           Standard light
   __                            \  /
()|   |()                          O
   |  |                            /  \
()|   |()
   OO
   | |
   | |
          Key: |=Light direction  O=Light source
   

I know I know! this has been suggested before
but what about if from the lights invisible projectiles spawned wich the explosion was a light, it would have gravity to make the distance effect.
It could lag alot, but then, there might become another way
Less detail, more info on what you actually want it to do.

So what I understand is that you want headlights on a car that actually throws a ring of light where they are pointing.

Less detail, more info on what you actually want it to do.

So what I understand is that you want headlights on a car that actually throws a ring of light where they are pointing.

I was thinking more of a directional light fixed to a vehicles headlight area.
Not stuffty illustration:
Headlights           Standard light
   __                            \  /
()|   |()                          O
   |  |                            /  \
()|   |()
   OO
   | |
   | |
          Key: |=Light direction  O=Light source
   
I think it should be like this.


We need directions for lights, like with emitter
something like:
C = Center(like now)
N S W E U D (directional lights)


Why not just make a vehicle with a lighting system.

Or remake vehicles to do it :o

L=Light toggle  :cookieMonster:

im not really a profesionall scripter