Author Topic: Taking Event requests here!  (Read 1544 times)

OnActivate (etc.) > Self (etc.) > SpawnAimedProjectile > [A Named Brick] (And of course there'd have to be the SpawnProjectile stuff too)

It'd practically be homing missiles. Except not aiming for players.

OnActivate (etc.) > Self (etc.) > SpawnAimedProjectile > [A Named Brick] (And of course there'd have to be the SpawnProjectile stuff too)

It'd practically be homing missiles. Except not aiming for players.

Interesting, does anyone else agree, this should be made?

edit: New event, MountPlayerToVehicle
« Last Edit: August 24, 2010, 02:09:59 PM by Syntax »

hows about a better spawnprojectile.  When you activate a brick or the brick it spawns a projectile at it normal speed and the exact directions like north south east and west.

hows about a better spawnprojectile.  When you activate a brick or the brick it spawns a projectile at it normal speed and the exact directions like north south east and west.

You can already do that.

OnActivate > Self > SpawnProjectile > [Angle X] [Angle Y] [Angle Z] [Projectile Name] [SOME OTHER STUFF I FORGOT]

You can already do that.

OnActivate > Self > SpawnProjectile > [Angle X] [Angle Y] [Angle Z] [Projectile Name] [SOME OTHER STUFF I FORGOT]
Accualy, its SpawnProjectile > [Projectile] [X][Y][Z] [RanX][RanY][RanZ]
North is Y, South is -Y, East is X, West is -X, Up is Z, down is -Z. Try to remember that, it helps alot.

Ontopic: Most of these ideas so far have either been already possable, or stupid. But i like MountPlayerToVehicle.

Request: VCE Weapons. Just doing damage would be fine. But if you can, do as much as you can. I recomend you read the whole topic, you may be able to work some solutions out.