Author Topic: Game mode ideas  (Read 837 times)

I am wanting to create a new game mode, but have no clue what to make, anyone want to post some suggestions?

No new gamemodes, use TDM and events to make a new one.

Ontopic:
Drug Raid
Team 1 has to go to the enemys base to steal the drugs (White Chocolate)
and Team 2 has to defend and once T1 gets the drugs the garage is able to open and use the car to escape. Eh?

Edit: No what? Imma make that.


Not trying to steal from Mw2 But why dont you make a search and destroy.. One team defends the others have to place a bomb on the explosives..

Two ideas:


Hoard:

This gamemode works sorta like CTF, except you have to collect a number of objectives and deliver them to the "collection bin" somewhere in your base or in the build somewhere, the objectives act as items and you can carry any number of objectives depending on how many slots you have free in your inventory.  (Maybe a special playertype for this)  You take them to your base, and store them there.  You may steal back captured objectives (if this option is enabled).  Two ways to win: 
  • The team who has collected all the objectives first.
  • The team who has collected the most objectives in a time limit.
The objectives must be recovered by physically bringing them back to the base, not recovering them instantly in a CTF.



Ambush:

The teams must ambush/sabotage any number of designated targets, specified by either special spawns or by events.  It could work as an attack/defense or by complete domination.  The targeted objects could be players or vehicles.  Three ways to win:
  • The team who has destroyed more targets in the time limit.
  • The team who has destroyed all the targets of the other team.
  • The teamwho has gotten all targets safely to a checkpoint or "safe zone"
This would be ideal for the idea of sabotaging a convoy of enemy vehicles.

Tournament:
NOTE:Possible with a stuffload of events
   It has round's and each round have 2 or 4 (Depends how much) Spawned to the arena (Need special arena      Spawns) Whoever loses (2v2 will mean the surviving team will go on) becomes a spectator

I can do that with DM or TDM with default events.
No new gamemode needed.

gamemode: Escape
You run from a select few people trying to kill you, they should have faster player type.
The rest must escape using cleverness and skill. When all reach a certain point, the mini resets and the chasers are different.
For the chasers to win they must eliminate all the runners.

gamemode: Escape
You run from a select few people trying to kill you, they should have faster player type.
The rest must escape using cleverness and skill. When all reach a certain point, the mini resets and the chasers are different.
For the chasers to win they must eliminate all the runners.
Mirriors Edge and I already made that.

Name: Soccer.
Point: Getting the ball vehicle inside a goal.
This can be done using events but it's a gamemode idea.  :cookieMonster:
Weapon: Perhaps Fist, and Invincible Playertype.