Author Topic: Blockland needs secondary tutorial.  (Read 738 times)

Basically, an add-on that when put into Add-ons, adds a new tutorial(combat tutorial) to the menu (while the old one stays as well) and the map will consist of a variety of Weps (Most like T+T and melee extended along with the explosives) and enemies you have to kill without being killed, and basic tactics to winning. it would require the following add-ons:
Zombie Mod
AI national socialist (all of them)
T+T (all of them)

And we also need good Map, script, and GUI makers.
Do you think this is possible? (also somebody needs to Make a save for it all)

This is makeable with bricks,but i dunno about a map :/
I can make some bots take steroids and kill you fifty times before you eat them

Combat tutorial?

How about a tutorial that shows you how to make a minigame (using the spawn points and the like), how to use the event system (explaining it's purpous), and... well I can't think of anything else that needs to be explained. Maybe the spawning system? Actually that sounds like a good idea,  to make a map that requires you to accomplish those tasks. Maybe make the Tutorial button open a little GUI with a list of tuts with maps associated to them. It's definately something to consider.

+Edit

A final tutorial that ties building, eventing, a minigame, and spawning in a neat little bow for you to enjoy. Hm.. If no one else takes up on this I might start a little project for this. I think this could really benefit those who are new to Blockland.
« Last Edit: September 11, 2010, 11:05:04 PM by LoserHero »

A combat tutorial would be pointless. Due to the fact what you want is pretty much already in the original tutorial, just not as high intensity.

The fact that you said it should have add-ons makes it stupid.

Something like this would have to be default with the game.
But there definitely are a lot of things that aren't explained in the current tutorial

Something like this would have to be default with the game.
But there definitely are a lot of things that aren't explained in the current tutorial
I'd agree with this, but I'm not quite sure on the idea.
The fact that not everything is completely explained in the tutorial, gives you the chance to experiment with what you're doing.

It goes through the basics that you defintely need. Moving, Building, Tools, Weapons and Vehicles.
Eventing is possibly the only thing thing that could possibly need explaining.
But, Eventing offers so many different things that can be done, it really would take forever.

If anything, Events should explain Delays, Relays, ToggleEvents and maybe basic things like "SetColor"/"SetRendering/raycasting/collision".
The more common sort of used things.
It would be tricky to say what's a good idea to teach but what's not too long or ruining the SandBox aspect of Eventing.

Also, if this is to use Non-Default Add-Ons, you can't really specify it as required. What about people who don't want all of the T+T or Ai's or Zombie Mods?
If there's to be an advanced Tutorial, it should use Default items. I don't know if that would mean, in the sense of a combat tutorial, being more creative with the Default items, or possibly having a slightly larger range of Default Items introduced.
In which case, I guess anything like a Grenade and shotgun would be something to teach, perhaps. A grenade as they can be tricky to use at times and get it correct, and a Shotgun because most/a lot of Shotgun weapons introduce recoil effects.