I think it would be awesome if someone could figure out how to make the same thing Bot Events can do(like onBotKilled, onBotActivated etc.) but for players. Like onPlayerActivated onPlayerKilled onPlayerKill and others. If it is even possible someone should make them, if the problem is the whole "how does the brick tell what player to use for the event" how about add the player events into the Player event thing(where setPlayerScale and stuff is.) and adds a new "set" of events after that like.... uh.
onPlayerTouch>Player>onPlayerActivated>Player>Kill
That would make it so if a player is standing on the brick and another player activated them the player who activates them will die.
Or to make it so if a player is killed while on a brick and the killer gains EXP or whatever it would be like
onPlayerTouch>Player>onPlayerKilled>Player>VCE_modVariable(or whatever the event is)[Exp] Add [100] [ ]
I think these events would be the greatest thing ever made if their possible. :D