Author Topic: My Quarantine Player doesn't Work after I changed HP.  (Read 643 times)

Title says it all.
Code: [Select]
//QuarantinePlayer.cs

//A Zombie-like player with fast movement and more health.


datablock PlayerData(PlayerQuarantineArmor : PlayerStandardArmor)
{
   runForce = 100 * 90;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 15;
   maxBackwardSpeed = 15;
   maxSideSpeed = 15;

   maxForwardCrouchSpeed = 7;
   maxBackwardCrouchSpeed = 7;
   maxSideCrouchSpeed = 7;

   jumpForce = 9 * 90; //8.3 * 90;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = 0;

    maxDamage = 650;

    minJetEnergy = 0;
    jetEnergyDrain = 0;
    canJet = 0;

    uiName = "Quarantine Zombie";
    showEnergyBar = false;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};

function PlayerQuarantineArmor::onDamage(%client, %obj)
{
commandToClient(%obj.client,'bottomPrint',"\c3Damage: \c3" @ %obj.getDamageLevel() @ "/650", 3);
parent::onDamage(%client, %obj);
}
What'd I screw up this time, BL?[/s]
I fixed it.  Dunno how but I did.
« Last Edit: October 10, 2010, 11:02:23 AM by brickybob »