Title says it all.
//QuarantinePlayer.cs
//A Zombie-like player with fast movement and more health.
datablock PlayerData(PlayerQuarantineArmor : PlayerStandardArmor)
{
runForce = 100 * 90;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 15;
maxBackwardSpeed = 15;
maxSideSpeed = 15;
maxForwardCrouchSpeed = 7;
maxBackwardCrouchSpeed = 7;
maxSideCrouchSpeed = 7;
jumpForce = 9 * 90; //8.3 * 90;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 0;
maxDamage = 650;
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
uiName = "Quarantine Zombie";
showEnergyBar = false;
runSurfaceAngle = 55;
jumpSurfaceAngle = 55;
};
function PlayerQuarantineArmor::onDamage(%client, %obj)
{
commandToClient(%obj.client,'bottomPrint',"\c3Damage: \c3" @ %obj.getDamageLevel() @ "/650", 3);
parent::onDamage(%client, %obj);
}
What'd I screw up this time, BL?[/s]
I fixed it. Dunno how but I did.