Author Topic: Three requests  (Read 797 times)

First off, a Bayonet. I would like a bayonet that would shoot from far away, but if a player was infront of you, it would stab them. I have no idea if this is possible or not.

Second, a dagger/throwing knife. This is the same concept, but a different weapon. If a player is in front of you, you will slash them with a dagger. If a player is not infront of you, you will throw a dagger. Once again I don't know if this is possible.

Lastly, a Buck AI. I would really like a buck AI because it would be great for hunting servers. Or maybe survival servers where you need to get food and you could kill a buck for food.
« Last Edit: October 28, 2010, 08:54:15 PM by Funnelcakes »

you could just have the bayonet/throwing knife part as jet

Yes, I never really thought about that. I'm more focused on the Buck AI so could someone try that?

well, i guess all you would need is a playertype, and then use bot events to control it?

It's fine if someone jus tmakes the playertype I guess.

The first two are possible. My TF2 Butterfly Knife has "if a player is in front of you and facing away from you" trigger a different sequence so having it do things like fire a projectile is possible too.

Those first two would be easy as hell to do.

I guess no one is gonna make these...
:(