Author Topic: Did the engine of the game used to contain these commands?  (Read 1423 times)

I have already done that, but I'm on a laptop right now, so do not have the screenshots.

Don't bother with recursive mounting, make one model with everything on it, and use .hideNode and .unhideNode and .setNodeColor to show the desired shape in the desired colours.

Only players can be mounted on other objects.

Node manipulation works on both players and items.

Do the rest yourself.

I'm pretty sure you can't manipulate nodes on a mounted image.

I have already done that, but I'm on a laptop right now, so do not have the screenshots.

Don't bother with recursive mounting, make one model with everything on it, and use .hideNode and .unhideNode and .setNodeColor to show the desired shape in the desired colours.

Only players can be mounted on other objects.

Node manipulation works on both players and items.

Do the rest yourself.

Thanks, but won't this lag the game if there are too many polys?

EDIT-I'm not gonna be able to reply to this thread for about two weeks or so. Post any help or tips if you like


You can manipulate the nodes on a mounted object, and have an empty image, thus using the object as the image.

Tom

I don't think you can mount objects to players.

Just tried evaluating:
localclientconnection.player.mountObject(new AIPlayer() { position = "0 0 0"; datablock = PlayerStandardArmor; },0);

Successfully mounted a new bot to my right hand.

Well, I think I have enough info to keep going. Thanks guys for the help, I'm gonna lock this topic now. Though if there are any tips, just PM me.