Author Topic: Did the engine of the game used to contain these commands?  (Read 1460 times)

I've been working/planning something, and I need to know if these commands and features are still available in the game.

  • setskin
  • Ability to mount a model to a model
  • Ammo system that I heard was built into the Torque Engine.

An ammo system is built into Torque3d, I know that.

I don't know about TGE.

Ability to mount a model onto a model, I think is still possible, I don't know for sure.

SetSkin? What do you mean?

An ammo system is built into Torque3d, I know that.

I don't know about TGE.

Ability to mount a model onto a model, I think is still possible, I don't know for sure.

SetSkin? What do you mean?

Setskin
Command used to change a texture in-game.

Kinda like the avatar editor, what I am planning allows one to change the skin of...something.

i think for the setskin thing, another way to do it is to have the models with the different skins premade, then switch them, if it doesn't have an easier way

i think for the setskin thing, another way to do it is to have the models with the different skins premade, then switch them, if it doesn't have an easier way
I'm trying to avoid that.

EDIT-I'm going to bed now, and if anyone reads this, please post what you know about the subjects I brought up and try to stay on topic.

EDIT-
  • setskin-Haven't heard about anything like this except in this topic. Also, I want to be able to take a...(example)sword ingame and change its color without changing the model while I am holding it or while it's in my inventory.
  • Ability to mount a model to a model-Was this removed from the engine too?
  • Ammo system that I heard was built into the Torque Engine-Did Badspot really remove half of it?.
« Last Edit: November 04, 2010, 09:12:48 PM by The Corporation »

Back in 0002, you would use setSkinName() to change the player's color.

no, setskin doesnt exist

Was able to sneak out of bed to see results.
Does some command exist that will allow one to change the colors/materials/textures on a model of a vehicle, item, weapon, or model in general?

Quote
doColorShift = true;
   colorShiftColor = gunItem.colorShiftColor;//"0.400 0.196 0 1.000";
Er, I think the proper word is Thank You.

  • Ability to mount a model to a model
  • Ammo system that I heard was built into the Torque Engine.
  • object.mountObject(object, slot) or object.mountImage(shapeBaseImageData, slot)
  • Yeah, this was hard built-into TGE, TGEA and T3D, but Badspot removed it.

I've been working/planning something, and I need to know if these commands and features are still available in the game.

  • 1. setskin
  • 2. Ability to mount a model to a model
  • 3. Ammo system that I heard was built into the Torque Engine.

1. Not sure on this one. Everything is using colorshift now anyways.
2. Not sure what you mean by this exactly. Model isn't a classname. You can mount players to objects.  You can mount staticshapes to objects. What exactly are you looking for?
3. The built in ammo system is built for the state system. This was so you could use ammo checks instead of making like 12 different states just so they can only shoot 6 times before reloading.

Tom

The LCD clock models use setSkin, so I think it still exist.

Right. StaticShapes still need .setSkin because they don't use color shifts.

An ammo system is built into Torque3d, I know that.

I don't know about TGE.

Ability to mount a model onto a model, I think is still possible, I don't know for sure.

SetSkin? What do you mean?
It's possible I've seen TechnoBlock48 or Tylerman do it.

1. Not sure on this one. Everything is using colorshift now anyways.
2. Not sure what you mean by this exactly. Model isn't a classname. You can mount players to objects.  You can mount staticshapes to objects. What exactly are you looking for?
3. The built in ammo system is built for the state system. This was so you could use ammo checks instead of making like 12 different states just so they can only shoot 6 times before reloading.

Something like this. Say for example that the sword is split into two parts, the handle and the blade. Would it be possible to make interchangeable parts for it and mix and match ingame?


Er, I think the proper word is Thank You.

...Not quite what I was looking for, but close enough.

  • object.mountObject(object, slot) or object.mountImage(shapeBaseImageData, slot)
  • Yeah, this was hard built-into TGE, TGEA and T3D, but Badspot removed it.

So this means I have to make my own or make a derivative of one? Or does it mean I need to make request to put it back in?
great...