An ammo system is built into Torque3d, I know that.I don't know about TGE.Ability to mount a model onto a model, I think is still possible, I don't know for sure.SetSkin? What do you mean?
i think for the setskin thing, another way to do it is to have the models with the different skins premade, then switch them, if it doesn't have an easier way
doColorShift = true; colorShiftColor = gunItem.colorShiftColor;//"0.400 0.196 0 1.000";
Ability to mount a model to a modelAmmo system that I heard was built into the Torque Engine.
I've been working/planning something, and I need to know if these commands and features are still available in the game.1. setskin2. Ability to mount a model to a model3. Ammo system that I heard was built into the Torque Engine.
1. Not sure on this one. Everything is using colorshift now anyways.2. Not sure what you mean by this exactly. Model isn't a classname. You can mount players to objects. You can mount staticshapes to objects. What exactly are you looking for?3. The built in ammo system is built for the state system. This was so you could use ammo checks instead of making like 12 different states just so they can only shoot 6 times before reloading.
Er, I think the proper word is Thank You.
object.mountObject(object, slot) or object.mountImage(shapeBaseImageData, slot)Yeah, this was hard built-into TGE, TGEA and T3D, but Badspot removed it.