Author Topic: D.D.R.P. --- City type role play mod. --- 30 pages of code so far  (Read 3019 times)

Dont giv up on this, seriously! =)

Looks like you listened =), now if only there was a thumbs up emoticon...

I just realized that there wasn't any banking system, so I made one, it uses bank bricks and such much the same way as the old cityrp.

Also, on a side note, this mod won't actually be called DDRP when it's fully released.

UPDATE: Real estate selling and buying added and tested.
« Last Edit: November 25, 2010, 07:38:55 AM by DrenDran »

It sounds like you are just adding material and power features to the standard RP model which, I imagine, isn't going to significantly alter the experience. Are you going to alter the core game play in any manner?

It sounds like you are just adding material and power features to the standard RP model which, I imagine, isn't going to significantly alter the experience. Are you going to alter the core game play in any manner?
"Core game play" kinda needs to be defined here.
By my definition, yes.

RPs tend to have rigid, arbitrary classes and lack a meaningful goal for the players. People run shops that have no customers, miners and lumberjacks grind away by hitting bricks that magically disappear, and the admins/police fulfill their fantasy of being "heroes" by discouraging player behavior that could just as easily be prevented by not allowing it in the first place. There is no incentive to build well, and the server rewards players for wasting hours of time just sitting around hitting objects.

Slapping on a crafting system isn't going to offer a substantial improvement over the typical RP game mode.

sounds like fun, how about events require power, only the named brick event? that way it would encourage to not use named bricks and start using relays :D

RPs tend to have rigid, arbitrary classes and lack a meaningful goal for the players. People run shops that have no customers, miners and lumberjacks grind away by hitting bricks that magically disappear, and the admins/police fulfill their fantasy of being "heroes" by discouraging player behavior that could just as easily be prevented by not allowing it in the first place. There is no incentive to build well, and the server rewards players for wasting hours of time just sitting around hitting objects.

Slapping on a crafting system isn't going to offer a substantial improvement over the typical RP game mode.
There aren't rigid classes, and there is no way to just 'get' money, except for interest from the bank, other than that, it's a capitalist economy. Items in the game are only worth what people will pay for them.
sounds like fun, how about events require power, only the named brick event? that way it would encourage to not use named bricks and start using relays :D
I think you mean it the other way around.

I'm still not sure how crime would work.
I mean, I wonder if I could just leave that up to players themselves without needed a job or script.

I'm still not sure how crime would work.
I mean, I wonder if I could just leave that up to players themselves without needed a job or script.

It would be cool if you made it so police had handcuffs or something and had to drag the criminal to a car of police brick or something, it would be new and far more interactive then just slamming someones head with a yellow hammer.

It would be cool if you made it so police had handcuffs or something and had to drag the criminal to a car of police brick or something, it would be new and far more interactive then just slamming someones head with a yellow hammer.
Maybe.

My idea of a good city rp
Tier one
Workers can mine "plastic" from Bricks (needs food to be mined)            Hunters can hunt for food which allows plastic to be mined Plastic is used as a currency
Tier Two
Plastic can be refined by a crafting gui or something like that ( crudly refined) Food can be cooked
Tier Three
Refined plastic
Used for Building, Job specific Events, etc             used to build goverment buildings


Goverment system
Goverment runs via players, they choose their type of goverment (or some one comes into power and chooses it for them :D )
3 types of Goverment....  Monarchy, Democracy, and of course a goverment like USSR


Double post because of wiered glitch/lagthing

Job system:
There are no magical jobs were you just "gain money"
All goverment jobs are paid via taxes after a good economey is going and players create a goverment
A job gui is used to hire people and fire them... Jobs are costum made via buisness owners in this job gui

Education:
Education is built by the goverment, run by the goverment, and paid via taxes. Players spend time in school (Actualy go to a school lot) and learn how to become a certain event skill set. (an actual toggable ability like crafting something, making job specific events, etc)

Crime System:
Players arn't automaticly taken to jail (its so silly) and can hold weapons while in jail
Players do not automaticly gain demerits/crimereports w/e but instead evidence is dropped, basicly the way Iban did it but I think he got the idea from me idk


My idea of a good city rp
Tier one
Workers can mine "plastic" from Bricks (needs food to be mined)            Hunters can hunt for food which allows plastic to be mined Plastic is used as a currencyThere is already mining and farming.
Tier Two
Plastic can be refined by a crafting gui or something like that ( crudly refined) Food can be cooked
There is already crafting, but a gui is not needed for this.
Tier Three
Refined plastic
Used for Building, Job specific Events, etc             used to build goverment buildings
A product of the crafting process involving one of the products of mining is required to build, but there really is no distinction between government and non-government buildings.

Goverment system
Goverment runs via players, they choose their type of goverment (or some one comes into power and chooses it for them :D )
3 types of Goverment....  Monarchy, Democracy, and of course a goverment like USSR
Players could theoretically choose whatever government they want, but most likely won't care.

Double post because of wiered glitch/lagthing

Job system:
There are no magical jobs were you just "gain money"Yup. Done.
All goverment jobs are paid via taxes after a good economey is going and players create a goverment
A job gui is used to hire people and fire them... Jobs are costum made via buisness owners in this job gui
Technically it's a capitalist system, you can fire and hire people, but the game wouldn't keep track of that, because the bonds between employee and boss are not something in code.
Education:
Education is built by the goverment, run by the goverment, and paid via taxes. Players spend time in school (Actualy go to a school lot) and learn how to become a certain event skill set. (an actual toggable ability like crafting something, making job specific events, etc)
I'm not going to bother making an education part, there will just be expirence collection that means the longer you work at one job, the better you are at it.
Crime System:
Players arn't automaticly taken to jail (its so silly) and can hold weapons while in jail
Players do not automaticly gain demerits/crimereports w/e but instead evidence is dropped, basicly the way Iban did it but I think he got the idea from me idk
Why the hell do we allow criminals in prison to magically get weapons?
They can get weapons on their own, sure, but we shouldn't *give* them weapons.