Author Topic: D.D.R.P. --- City type role play mod. --- 30 pages of code so far  (Read 3022 times)

Latest uploaded version of design docs:
http://pastebin.com/qyxMLZ9V

This is a mod I started way back in the beginning of July when I first got to Blockland, I've refound it and started working on it again. Basically, there are many different jobs you can be. You can be a miner, that mines various minerals and sells them to other people, you could work at a power plant and buy coal from the miners to burn and then sell the power to players, you can be a smelter, and buy iron and copper to make into various items. (each item would have to have it's own recipe programmed in) You could be a lumberjack that chops down trees who gives them to the person who makes bricks, who, with ore from the miner, makes bricks in bulk to sell to people so that they can build homes. Or you could take up one of the more familiar jobs such as a policeman, or a firefighter (probably, I'm trying to see what I can do with firemod) or a sales person to sell items and vehicles, and plenty of other jobs. You can also steal and beg for, money.

Major differences from current rp mods:
---Lot buying no longer includes bricks.
------You won't have to worry about accidentally deleting your lot anymore.
------You can give others permission to build on your lot without giving them actual brick trust.
------Lots can come in any size now, including rectangular arrangements such as 5 bricks by 10 bricks.
------Never worry about trying to place a lot, having it fail, and losing your money anyway.
---You don't get money from sitting around.
------The mod attempts to create a functional economy.
------From basic resources to finished items, vehicles, and even power and bricks require a linage of jobs to make.
------People who can afk in the server no longer accumulate large amounts of wealth.
------Less boring, now you actually feel like you're contributing, people will actually need your services.
---Revamping of the idea of a crime mod.
------No more batons that magically teleport you to jail.
------Things to do in jail (more dependent on server host though)
------Possibly handcuffs or something that let you drag people.
---Buying vehicles though events.
------You lose a car when it blows up, you don't magically get new replacements.
------People can steal your car, unless you buy a key and lock.
------Possibly vehicle insurance, that gives you your next vehicle for a lesser price, or for free if you buy it.
---Powermod
------Music bricks, lights, and emitters take power.
------Music bricks take up 5 'power' a each 'power tick', emitters take 3, lights take 1.
------Adds to the economy, and lessens spam.
---Other stuff.
------You need to buy your light.
------You can buy some basic levels of jets, though they won't be as good as the standard player.
------Death will probably be a lot more substantial, so you will be more worried about dieing.
------You won't be able to buy an item until you spend some time in the server.
------The last two lines hopefully mean that it won't be as much of a deathmatch.

Download links for the mod may come and go as I do more work, I expect I'll be more or less done with a release version in a week or two.

TL;DR I'm making an rp mod where people need to take up jobs to complete an actual economy.

Discuss ideas and stuff.

A picture of the ore items in my inventory, as I stand by a tiny 5x5 example lot with the marker bricks enabled:
« Last Edit: November 24, 2010, 10:13:03 AM by DrenDran »

Sounds like a lot of work. I'd think it would take a whole lot longer than a week :o

Sounds like a lot of work. I'd think it would take a whole lot longer than a week :o
I don't know.
Either way, I've decided to add in a low paying generic job, something that helps get more money into the game.

Download links for the mod may come and go as I do more work, I expect I'll be more or less done with a release version in a week or two.

Are you saying, a mod better than the original CityRPG, being released? You're epic man.

I think your on to a real winner with this one!

Really like the way you've gone about developing the economy (Great improvement from the last RP mod) and im interested to see how you intend to have players physically process materials into finished items.

Dont giv up on this, seriously! =)

Hopefully you will do it right, and better than the other 2

Hopefully you will do it right, and better than the other 2
I think your on to a real winner with this one!

Really like the way you've gone about developing the economy (Great improvement from the last RP mod) and im interested to see how you intend to have players physically process materials into finished items.

Dont giv up on this, seriously! =)
Are you saying, a mod better than the original CityRPG, being released? You're epic man.
Thanks for the support.
:D

Also, some more specifics:
---The mining job is an infinite mining mod.
---To craft items you use slash commands while the ingredients are in your inventory.
---To start off with, all vehicles will have one recipe and all items will have one, but each item will later get it's own.
---The most basic power unit in the game (which is unnamed currently) is enough to power one light for ten minutes.
---One mined coal creates 6 of those units, enough to power one light for one hour.
---To make a vehicle you need two bauxite, and two iron, and one coal.
---To make an item you need two copper, two iron, and a coal.
---Bricks are measured in brick units, the bigger the brick the more brick units they have.
---You craft these, and then use them up, bigger bricks use more.
---To make fifty brick units you need four dirt and a coal.

EDIT: I need a model for ore, it can be like a rock, or a sphere. I can't make it because blender isn't exporting models right.
« Last Edit: November 22, 2010, 03:41:51 PM by DrenDran »

Use Makanix's rock model.

Make a Car Sales Men class.  :cookieMonster:

Use Makanix's rock model.
Rocks are so easy to make, I'm sure Dren could make a better one.

Rocks are so easy to make, I'm sure Dren could make a better one.
Modeling skill wise, yes.
But like I said, my blender exporter is forgeted up.

Mining, vehicle maker, smith, item salesman, and vehicle sales man jobs work now.
Just gotta add in power plant operator job and fix bugs with real estate selling and I'll start hosting a permanent testing server!

here's an idea for the "cant earn money by sitting around" thing:
make work places that have bricks on them so that employed people will only get money if they're on the brick.

here's an idea for the "cant earn money by sitting around" thing:
make work places that have bricks on them so that employed people will only get money if they're on the brick.
Way to not read ANYTHING in this thread so far.

I've thought about "Power" for a long time now yet I've never gotten around to it, glad someone is taking it up though.