Latest uploaded version of design docs:
http://pastebin.com/qyxMLZ9VThis is a mod I started way back in the beginning of July when I first got to Blockland, I've refound it and started working on it again. Basically, there are many different jobs you can be. You can be a miner, that mines various minerals and sells them to other people, you could work at a power plant and buy coal from the miners to burn and then sell the power to players, you can be a smelter, and buy iron and copper to make into various items. (each item would have to have it's own recipe programmed in) You could be a lumberjack that chops down trees who gives them to the person who makes bricks, who, with ore from the miner, makes bricks in bulk to sell to people so that they can build homes. Or you could take up one of the more familiar jobs such as a policeman, or a firefighter (probably, I'm trying to see what I can do with firemod) or a sales person to sell items and vehicles, and plenty of other jobs. You can also steal and beg for, money.
Major differences from current rp mods:
---Lot buying no longer includes bricks.
------You won't have to worry about accidentally deleting your lot anymore.
------You can give others permission to build on your lot without giving them actual brick trust.
------Lots can come in any size now, including rectangular arrangements such as 5 bricks by 10 bricks.
------Never worry about trying to place a lot, having it fail, and losing your money anyway.
---You don't get money from sitting around.
------The mod attempts to create a functional economy.
------From basic resources to finished items, vehicles, and even power and bricks require a linage of jobs to make.
------People who can afk in the server no longer accumulate large amounts of wealth.
------Less boring, now you actually feel like you're contributing, people will actually need your services.
---Revamping of the idea of a crime mod.
------No more batons that magically teleport you to jail.
------Things to do in jail (more dependent on server host though)
------Possibly handcuffs or something that let you drag people.
---Buying vehicles though events.
------You lose a car when it blows up, you don't magically get new replacements.
------People can steal your car, unless you buy a key and lock.
------Possibly vehicle insurance, that gives you your next vehicle for a lesser price, or for free if you buy it.
---Powermod
------Music bricks, lights, and emitters take power.
------Music bricks take up 5 'power' a each 'power tick', emitters take 3, lights take 1.
------Adds to the economy, and lessens spam.
---Other stuff.
------You need to buy your light.
------You can buy some basic levels of jets, though they won't be as good as the standard player.
------Death will probably be a lot more substantial, so you will be more worried about dieing.
------You won't be able to buy an item until you spend some time in the server.
------The last two lines hopefully mean that it won't be as much of a deathmatch.
Download links for the mod may come and go as I do more work, I expect I'll be more or less done with a release version in a week or two.
TL;DR I'm making an rp mod where people need to take up jobs to complete an actual economy.
Discuss ideas and stuff.
A picture of the ore items in my inventory, as I stand by a tiny 5x5 example lot with the marker bricks enabled:
