Author Topic: Weakness events  (Read 699 times)

So many people have been asking for realistic damages and/or blood spatters.

So i decided to suggest this.
You can open up the server settings, and change the weaknesses of all players,
Or an event that on an output changes your weakness to a certain node.(Larm, Rarm, pants, etc.)

When your weakness is set, you get extra damage in that spot, and or (Serversettings to do this)
Make a certain spot instakill and the rest completely invulnerable/Very hard to damage enough.


I think it's just one hitbox
Actually, there are more than one hitbox so that headshots work.
So something along the lines of this but is changeable?

I think it's just one hitbox
Actually, there are more than one hitbox so that headshots work.
So something along the lines of this but is changeable?
Yes. Basically a way to change which spot gives you the headshot, but not necessarily a "Headshot"

Why do my suggestions always die T.T

Because that's how people roll.

This actually sounds pretty interesting, come to think of it.

Only way to detect body parts that get hit is by painting. The exception is headshots, but I don't know how they work.

Only way to detect body parts that get hit is by painting. The exception is headshots, but I don't know how they work.
What

couldn't you just use the same way paint detects it then

Don't think it's possible. There's only like two hitboxes? You'd have to make all new player rigs.

I think it's just one hitbox
Actually, there are more than one hitbox so that headshots work.
So something along the lines of this but is changeable?
There's only one hitbox, but hitboxes aren't the only way to tell where you hit.

What

couldn't you just use the same way paint detects it then

There is a script that does do that.

Or somebody could create a playertype that basically separates the blockhead so it can detect

Or somebody could create a playertype that basically separates the blockhead so it can detect
No.