Author Topic: Continuation of client-sided dupe saving  (Read 328 times)

http://forum.blockland.us/index.php?topic=128030.0 -<Original topic, too old.
I'm wondering if this is ever going to be made. In the old topic, Eph said that he might update it, but this would be actually really great because then you can work for hours on end on a project in a single player server for a fort wars server without people spawnkilling and dedstroying it (fake kill bricks) and having people IRC nag you or expect you to do something.

Nice, but you would have people come into a server, and load a powerful event turret that kills anything except the person who spawned it.
Other than that, nice. To add on to that idea, there should be a warning that tells the player that the server doesn't have a certain add_on or brick


Would be the same as letting anyone load bricks. Macro saving is fine.

Nice, but you would have people come into a server, and load a powerful event turret that kills anything except the person who spawned it.
Other than that, nice. To add on to that idea, there should be a warning that tells the player that the server doesn't have a certain add_on or brick
It should have a warning about those, but there's admins for a reason.