Author Topic: item rotation  (Read 696 times)

i'm wondering if there is a way to add an option to the wrench menu that allows you to turn the model of any item spawned on the brick a custom ammount of degrees, such as "y:0º x:90º" like rotating the item model over the y and x axis,

I don't think there's a way to immediately turn it on the spot through the brick wrench menu, but you can change the direction of items on bricks in very small rotations in their scripts.
There's also that actively rotating item script but that's irrelevant other than the title which I originally thought was about that.

I don't think there's a way to immediately turn it on the spot through the brick wrench menu, but you can change the direction of items on bricks in very small rotations in their scripts.
There's also that actively rotating item script but that's irrelevant other than the title which I originally thought was about that.
yea i thought it was what i wanted and when i dl'd it all my items were spinning and i thought i forgeted something up. the problem is that i would like the items to conform to the spot they are in. like some things on a gunrack and others are on a desk.

So wait, you've never set an item's 'item direction' before?

So wait, you've never set an item's 'item direction' before?
item direction rotates things differently. it snaps while what i want is a degree system. also the direction is the way it is pointing i want the model to spin. imagine you have an item spawned. and there is a pole going horizontaly through the item. what i want is so it turns around that point

item direction rotates things differently. it snaps while what i want is a degree system. also the direction is the way it is pointing i want the model to spin. imagine you have an item spawned. and there is a pole going horizontaly through the item. what i want is so it turns around that point
I suggested this before.
He basically wants full posing of an item

I suggested this before.
He basically wants full posing of an item
yes  but in the value of numbers so things are more accurate. sort of like the fire projectile boxes

Your trying to make an event based turret, are you? Well, I like the idea and I don't see why it couldn't be made.

Your trying to make an event based turret, are you? Well, I like the idea and I don't see why it couldn't be made.
no, that's not at all what i want. i want an event that rotates a spawned item model in a custom ammount of degrees in x,y,z axis.

He wants an added control over how items spawn in the wrench menu. He wants it based on the dialog boxes in events. This would be useful for making guns appear realistically in places. For example, one could lay an Ak on a desk, or stand it up against a wall.

If you cannot understand this explanation, go be stupid somewhere else.

He wants an added control over how items spawn in the wrench menu. He wants it based on the dialog boxes in events. This would be useful for making guns appear realistically in places. For example, one could lay an Ak on a desk, or stand it up against a wall.

If you cannot understand this explanation, go be stupid somewhere else.
thank you for saying what my tired mind can't...