Author Topic: Weird stuff that happened while playing Dwarf Fortress  (Read 1411 times)

So yeah I play it. It's fun. But while starting up my eighth fortress, a thief immediately runs off with a rock. Just a rock. How stupid is this? He had to be high or something, because he ran really deep inside.

Another thing is while my drawbridge was down, six cats just run inside, and cross it before I can raise it. These cats just humped like crazy and I had to kill them and seal their bodies inside of a deep underground tomb to avoid miasma.

The third thing is where one of my Dwarves, Dweyer Anvilgash, took a fey mood and decided to build a table.

Not just any table. The table. "This Iron table is of the finest quality craftsmanship, it is engraved with the image of a lion eating a stump. It has Jaded-Emerald spikes". All of the dwarves (Even the one in labor) stops everything and stares at the table. I had to lock a the door to the room just to get them to do something.

And while digging down, one of my dwarves were possessed and decided to relocate the piles of minted gold coins to the left side of the room, then he killed himself.


What is up with this game


1) Aren't thieves supposed to ignore rocks? Since, you know, they're worthless?

2) Cats = emergency food. Embrace it, believe it.

3) That's very odd, I've never seen dwarves stop working and just stare at it forever.

4)lolcoins.

I've trapped Titans outside my fortress by locking a door in their face, which shouldn't work because they are building destroyers, so they should be able to just knock it down.

I've had dwarves take breaks in the worst of places at the wrong times, like the aqueduct that was supposed to fill a giant cistern for a flood trap. The water started flowing, UristMcMiner was never heard from again.


One time, a troll ran up from the caverns, knocked down all the doors in it's path, charged up the stairwell into the fort (being chased by various war animals, such as dogs, elephants and Tigermen) ran out through the main corridor (spooking some merchants while he was at it) and charged off the edge of the map from the surface world.

And this, children, is how the internet goblins found the first trolls.


EDIT:
Link to the game?
http://www.bay12games.com/dwarves/
Hope you like ASCII and a learning curve sharper than any other game in existence!
« Last Edit: February 07, 2011, 09:33:12 PM by Jacob/Lee »

EDIT:http://www.bay12games.com/dwarves/
Hope you like ASCII and a learning curve sharper than any other game in existence!
it might as well not be called a curve
its called a god damn learning angle
90 degrees

Here's a nice example of the curve angle:

perfect example
i still cant learn to play that stuff
IF ONLY IT HAD ICONS

Mike Mayday is now your best friend Madmitten.

tilesets, guys
learn to get them. check the df forums

If you play the game with a tileset first, learn how to not starve in the first year, not get stomped by your first ambush, not lose the entire fort to a tantrum spiral, the game's standard ASCII comes on easily, since you know what you're doing and the hard part is finding out what everything is.

I haven't used a tileset in months, and probably never will.

The only problem I ever had with the game is motivating myself to play it


Other than that I never had any problem picking up on the game, but I studied it for weeks with the wiki

I had a few dwarves mining down to make the start of some shelter. I had decided to choose a location near lava for a forge and was digging down to find it. I accidentally flooded the level with lava and killed my miners. The dwarf I had designated for cutting wood ended up going ape stuff and axed the rest of the group. I haven't played since.

That reminds me of that one dwarf of mine who went crazy because he couldn't build something, so he dug through a mountain wall, and pulled somebody off the ledge after breaking every bone in his body with a stick