Author Topic: Randomizebot Event  (Read 858 times)

You know how there is a randomize button in the player menu?:

Well what about a bot event?:
Onbotspawn>Bot>Randomize
I need this badly, can anyone make it?


You know how there is a randomize button in the player menu?:

Well, why don't you hit it and do the /applyav command?
Wrench the spawn, unwrench, type /applyav, then spawn a bot!

You know how there is a randomize button in the player menu?:

Well, why don't you hit it and do the /applyav command?
Wrench the spawn, unwrench, type /applyav, then spawn a bot!
I know, but this is a event.

I know, but this is a event.
Quit being lazy, dawg. it'll only take a couple seconds to do it.

You know how there is a randomize button in the player menu?:

Well, why don't you hit it and do the /applyav command?
Wrench the spawn, unwrench, type /applyav, then spawn a bot!
He means every time it dies/spawns it looks different (Kinda like rotondo's zombies)


I have to agree with you. I would like to make random bots chase people around. That would be about as crazy as the time when I chased my brother with HUGE clone ducks!

I have to agree with you. I would like to make random bots chase people around. That would be about as crazy as the time when I chased my brother with HUGE clone ducks!
Or in a city, have random bots walk around.
Or making zombies without zombie mods.
:D

Doesn't the Gamemode_zombie already do this, maybe you could look inside the Server.cs file for your answer.

Doesn't the Gamemode_zombie already do this, maybe you could look inside the Server.cs file for your answer.
Yeah that would make more sense. darn you doc took the words right out of my month.

you could event it with VCE, toggles, and bot events