Author Topic: Getting Into Unity3D  (Read 1008 times)

What things are buggy?

Player clips through some objects, camera can be manipulated to phase through some walls, etc.

All bunch of simple glitches due to my incomplete coding and half-ass made scenes.

I'll get more into this tomorrow and once again I'm going to see if I can get information from my teacher.

EDIT: Also I could use some modelers and textures. :C

I can do it by myself but it's harder than forget.

I would suggest checking out the WOW Camera Movement
http://forum.unity3d.com/threads/16949-WOW-Camera-Movement

Which has some pretty good camera collision detection.

I would suggest checking out the WOW Camera Movement
http://forum.unity3d.com/threads/16949-WOW-Camera-Movement

Which has some pretty good camera collision detection.

Oh sweet that is cool but I believe that works as a third person view which means I'll actually have to model the player. :C

Oh sweet that is cool but I believe that works as a third person view which means I'll actually have to model the player. :C
You can't make a game and not model at all.

You can't make a game and not model at all.

No stuff sherlock but you don't have to make an actual model for the player if it's a first person view. Hurrrrr.

No stuff sherlock but you don't have to make an actual model for the player if it's a first person view. Hurrrrr.
No, though I said that because you seemed very dismayed at the thought of modeling. i suppose I was wrong, sorry.

No, though I said that because you seemed very dismayed at the thought of modeling. i suppose I was wrong, sorry.

Sorry for overreacting as well but I suppose I could have worded my original post better.

As for modeling I could use assistance though because I've been doing pretty crapily at it.