[X] 0 [0] onActivate -> <NAMED BRICK> {ASDF} -> disappear -> [0]
Yeah, the same event.Code: [Select][X] 0 [0] onActivate -> <NAMED BRICK> {ASDF} -> disappear -> [0]
but how do i make it come bak?
ty
Considering your previous posts, I must assure you what he means by negative one.Disappear numberOutcome0 Makes disappeared bricks reappear.-1 Makes a brick disappear until set to 0 or a positive number.# (Greater Than Zero) Disappear for that many seconds.