Author Topic: Set fall damage.  (Read 2348 times)

What about using "function Armor::onImpact(%this, %obj, %client, %vel, %velz)" ?

What about using "function Armor::onImpact(%this, %obj, %client, %vel, %velz)" ?
That's exactly what my previous post is talking about

A trace showed the onImpact was only called from a height that would already have made that take fall damage, meaning you could easily increase the distance, but what about decreasing?
It might be calling onCollision which then calls onImpact if it's fast enough.