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An ammo system for unreal flash-ish DMs
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Topic: An ammo system for unreal flash-ish DMs (Read 340 times)
Mecha
April 03, 2011, 07:07:20 PM
The basic idea is:
Each weapon has it's own ammo.
When you pick it up, you get starting ammo, which is 10% of it's max.
Run over the weapon to refill 15% of the ammo it had.
As for max, hmmm... config files?
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An ammo system for unreal flash-ish DMs