my list of ideas:
weapon upgrade wise 1:
most weapons based off prominent add ons in blockland
ex: revolver,sniper,hammer,chaingun,m2flamethrower, bomber plane, fighter jet, tank, humvee,stunt plane, biplane,
(possibly water units like GSF carrier)
specialty wise:
loop with all ideal units
vehicles>infantry
aircraft>vehicles
infantry/sea>aircraft
vehicles>sea/infantry
if no sea wanted look at loop without sea
unitwise:
unit interaction should be down to ever last man
EX: every unit has a health meter however the main squad health bar is prominent unless the group of units is heavily damaged or a single unit stretches out from a group a bit
second
EX 2 : sniper squad (ill put this later in the post) gets counter sniped but the spotter escapes
the sniper is down severly crippling anti unit damage, MAIN SQUAD hp at 50% however the lone and scared spotter keeps full health at this point both health meters are visible
the spotter has a magnum so hes weak but not useless
units and upgrades:
block milita(good vs aircraft,moderate vs enemy infantry)
4 blockheads armed with simple pistols
upgrades(in my opionion theese should be visible noticeable changes to appearance in units and vehicles)
fresh plastic: adds two more blockheads (200 resource)
↓
SMGs: gives each man a p90(400 resource)
↓
grenadiers: arms the squad with HE grenades to augment damage(800 R)
Flamethrowers: good vs infantry
2 pyromanic blockheads with M2 flamethrowers
(only attack ground)
melted plastic
↓
adds a slow burn DoT to the flamethrowers (200 R)
(ex: flamethrowers die unit keeps burning for a few)
↓
powersuit
adds power armor to each trooper to help protect them and also gives them a second flamer which refires a bit slower (700R)
rocket man/men:
lone rocket blockhead good vs air/vehicles bad vs infantry
rocketmen:
upgrades rocketman units with a partner
-post to large for a single post i guess lol-