So recently I and my good friends have been building some rather experimental builds. From this test I have learned a lot about terrain builds and am working on one last project using this knowledge. That will be for another day, anyway onto the pictures of the experiments.
Warehouse CTF
So this is the inside of the one of the warehouses, unfortunately I got lazy and duplicated it, for the opposite base.

This next spot is the choke point. It was a small little tunnel leading to opposing sides base

This is the neutral Helicopter point. Any team could take this and transfer players over the roof of the warehouse and drop through the window and try to get the flag

Overview of the whole area

Valley TDM/CTF
This was the encampment for the riot control. Players would parachute into this base and be able to get to higher places quicker than the opposing force
This is the warehouse re-creation for better use of this map. We liked it so we used it again.

Around the spiral [you can view in the overview image below] we set up small broken houses that were good for ambushing or using as cover for vehicles

Both bases have some sort of cave network that runs into the middle on the playing field. Very prone to ambushes..

Both bases also had a high point in the map where snipers could quickly see opposing forces leaving bases or crawling out of tunnels

And the overview

Some RPG Thing
So this last thing isn't really finished, but works. Players would select a job and gather one of 3 materials. Wood, ore, or fish. Each area had a had different types of those that would have a certain level. For instance, the forest had level 0 materials making that spot the start. Players would work faster and they leveled seeing as how damage was based on what level they were, and they could sell for gold that, when i get around to it would be able to purchase weapons that players could duel with in arenas, as well as let players bid on who they think will win. Anyway onto some pictures
This is the forest part. The normal brick trees are the ones that get cut down. This is the level 0 area.

Next is the plain desert. It had level 3 materials

Next was the swamp. This was my favorite area and I would rather be there instead of anything else. Mixture of level 3/6 materials

Even the water was gross as stuff.

This is the WIP town. Has save and load. Along with some fancy houses. again wasn't finished so it's bare.

This is the snowy pass mountain thing. This was the most annoying part. Making it look snowy but not have a pass from other points was hard. Turned out fairly nice though

Overview yay

Please do keep in mind that these were experiments and that I probably won't change what is on them, or probably won't even finish the RPG. If you have any suggestions on how I can get better at this terrain stuff, share your info. Feel free to give constructive criticism and rate if you so choose. I had fun with these and I feel you guys should too with the TDM's that is.
You can get the saves here. Just extract it and drag them into slate saves
http://www.mediafire.com/?jme970f3qb6y7cmThanks!