SpyParty is an asymmetric multiplayer espionage game, dealing with the subtlety of human behavior, character, personality, and social mores, instead of the usual spy game explosions and car chases.SpyParty is very early in development, but it has been playtested a lot, with more to come, including occasional public playtests, and eventually internet playtests. There is some documentation written for playtesters about how to play the game in its current state, which you might find interesting, here and here.A very early prototype of SpyParty was shown in public for the first time at the Experimental Gameplay Workshop at the 2009 Game Developers Conference. It got a fair amount of press after this demo, and even more after I got laid off and started working on it full-time, which was very nice.The next year, a bunch of journalists played it at the 2010 GDC, and they seemed to like it a lot!