Author Topic: A more realistic BurnPlayer output event.  (Read 610 times)

The BurnPlayer output event is supposed to set the player on fire, right? But instead, it just turns the player black and makes it emit black smoke. The event should use real fire instead of smoke.

Yeah, because when you get burnt you catch on fire.

No, making a burn player event catch people on fire would limit it to only being used with fire. Such a change would make other burnings unrealistic. E.g. "The electricity makes him burst into flames!"

Yeah, because when you get burnt you catch on fire.

Actually with legos first they become black, then catch on fire with black smoke, then make black bubbles as it slowly melts

Actually with legos first they become black, then catch on fire with black smoke, then make black bubbles as it slowly melts
You tried yourself, eh?

You tried yourself, eh?
I wouldn't be surprised. Melting Plastic.

I think there should be both.