Author Topic: Why do FPS games do this?  (Read 2569 times)

Because of gameplay reasons, as well as not having time to add useless features like having third-person animations matching first-person animations in a 1:1 ratio.

Or in other words your generic first person shooter developers are too busy trying to recycle their game and make the next sequel before the deadline. Meaning they have absolutely no time to push their gameplay to the next level because they only want as much money as they can get by producing their games much faster at a less expensive cost.
« Last Edit: May 21, 2011, 01:24:55 AM by Lørd Tøny »

Or in other words your generic first person shooter developers are too busy trying to recycle their game and make the next sequel before the deadline so they don't have time to push their game up to the next mile?
Exactly. They don't make games like they used to.

Reason we don't have this is because our line of vision is drastically different from real life to video game.

I read about this awile back and sadly I don't have the resources to back me up but our peripheral vision allows us to see things that normally we arnt looking at (Notice how somethings something moves yet you weren't looking directly at it?)

Now if you play video games, you might have noticed your vision is completely different. You have zero to non peripheral vision. In a video game you would have caught so many guys before they shot you yet despite technological limits, no such thing.

I didn't read the whole topic because im tired and I don't wana read right now. Heres my opinion, and something I read about, enjoy :P

go play arma; it fixes everything you're complaining about. but there's a reason games don't do this:
a- it's confusing
b- time consuming to code/animate
c- gameplay ends up being slow as stuff
d- hud crosshairs speed up games and prevent it from turning into one guy with a machine gun in a corner and everyone dying before they can get a shot off at him. red orchestra has some loving stupid combat where the guy with the automatic gun will always win in a fight.

I want to know why first person shooter games only show the hands and the gun. In real life I can see my whole body, arms, legs, feet, body, ect.
Then the way you hold your gun it always looks  like you are aiming, but if someone else looks at your character they see the gun held downwards.
In mirror's edge it fixes these problems but I always feel like the camera is too high for the actual eyes.
I would also like to see first person games use this kind of method with looking around/aiming. Right brown townog stick moves the head, left brown townog stick moves the body (moving the body left/right or walking forwards/backwards). It would be harder to master but it would take the concept of first person shooting to the next level.
Also, this means you can now shoot where your head is looking but you are able to run forwards (instead of traditional sideways running). This would simulate run and gunning better,  many third person shooters do this.
That and I would also remove the crosshair. The whole point of shooting with out aiming is not knowing exactly where your shots will fire. If you want to aim with accuracy then use the iron sights.
The crosshair just makes people want to run in the open, then they complain they are being killed by someone camping with their iron sights on. Maybe no crosshair for run and gunning would eliminate this kind of bullstuff and this would also make run and gunning less deadly/accurate.

arma does this and it has the most cluttered controls of just about any game i've played, there's inertia for the mouse which makes aiming hard as forget, and it simulates character mass which means it feels like you have feet made of jello.

Now if you play video games, you might have noticed your vision is completely different. You have zero to non peripheral vision. In a video game you would have caught so many guys before they shot you yet despite technological limits, no such thing.
i'd say it's more along the lines of practicality; having the full 180 degree-ish vision would require an absolutely massive monitor

Exactly. They don't make games like they used to.
because there weren't carbon copies of popular games in the 90s, no sir.
« Last Edit: May 21, 2011, 02:17:57 AM by Saber15 »

Another thing you have to keep in mind is that with our eyes we can look around us unlike video games, we have to move our "head" to look around. the video games eyes are always looking straight and wherever the head is aiming is what you see, plus the limitation of peripheral vision, it makes for a very hard game to get close to "realistic"

If we did get "As real as possible", you have to include what you see everyday yet not notice it like your hands and body but also your nose, upper lip (If you look closely, you can actually see your upper lip, try it :D) and other features.

Only way this will work out is through Virtual Reality which even then peripheral vision is still limited

Untill video games become like Tron, we wont be seeing the characters nose in the near future.


i only know these games to have feet

halo series
l4d1
the darkness
crysis
fear
condemned
ridrichard
avp3

Well, you can see most of your body when doin parkour in Brink