Author Topic: Script crashes game  (Read 1357 times)

That's what I thought, but it always changes, so it can't be.

if you call commandToServer('supershiftbrick',0,0,1);  you dont need to supply a client.

but if you call  serverCmdsupershiftbrick(...
then you need to supply a client as the first argument.

if you call commandToServer('supershiftbrick',0,0,1);  you dont need to supply a client.

but if you call  serverCmdsupershiftbrick(...
then you need to supply a client as the first argument.
And for clarification, the first one would be called clientside and the second would be called serverside.