Author Topic: Implosion-Explosion Heavy Ordinance [IEHO]  (Read 833 times)

Simply stated, a heavy Rocket Launcher that launches a projectile that, upon contact with something, Implodes First, causing no dammage, then sends an after-explosion to finish off whatever it sucked in.

Implosive Radius ≈ 20 Studs.
Explosive Radius ≈ 24 Studs.



Is it really possible to suck players in?
That is epic.
I don't know how to do multiple explosions though :/

Like the superpower in Age of Mythology, or the Mothership drain (but with explosion) from SC2.... AWESOME! I WANTZ!!! :panda: :cookie: :cookie: :cookieMonster:

RA3 Vacume Imploder + Nuke = win

Is it really possible to suck players in?
That is epic.
I don't know how to do multiple explosions though :/
I believe you can check who's in the radius of vthe implosion, then impulse 'em in, then explode.

I dunno if that will work, though. I can't code in TorqueScript.
Just C++ (basic syntax knowledge, no API knowledge.)

It'd be cool if we could just have the implosion as an event that would suck bricks inwards towards a player or brick (and possibly vehicle?).

But this would be cool too.

I think this would work best as a grenade, not a Rocket Launcher.

It'd be cool if we could just have the implosion as an event that would suck bricks inwards towards a player-

Ive seen something like this on a server, from my knowledge it was a private addon.
He used it to make a black hole on a deathrun. it was cool.

Someone should make Implosion an event... that we can have..

Reminds me of a fuel air bomb.