Author Topic: A wave-like system for minigame invasions of the sort  (Read 469 times)

    I'd see this maybe as a sort of addition to the mini-game gui, which would add an option to enable/disable waves, how long they last, and how many there are. Each wave can be customized with a sort of caller that does things to certain bricks, such as maybe a infinite zombie survival. The caller would tell a named brick what to do when it hits that wave. It could be used to make a difficulty meter, and it raises as each wave goes on. I could only see this useful for infinite zombie invasions of anything to do with a unlimited survival that ends with all players dead. 

tl;dr: A wave system for invasion related mini-games with call functions for bricks in each wave.

You can do this on mission editor, I do love your idea I don't know how someone can get a water brick to do that.
« Last Edit: July 08, 2011, 03:46:37 AM by Robo Dude »

You can do this on mission editor, I do love your idea I don't know how someone can get a water brick to do that.
I really hope your joking...

You can do this on mission editor, I do love your idea I don't know how someone can get a water brick to do that.
Please re-read the OP.



Sound slike a good idea. /support

I really hope your joking...
Please re-read the OP.



Sound slike a good idea. /support

I did read the Mission editor thing I randomly said. But I got confused a bit thinking a water brick needs stronger waves and when it hit a non water brick that brick fakekills or other the same with maps
« Last Edit: July 08, 2011, 03:47:02 AM by Robo Dude »

I did read the Mission editor thing I randomly said. But I got confused a bit thinking a water brick needs stronger waves and when it hit a non water brick that brick fakekills or other the same with maps
...

Waves as in enemies come in army after army.