Author Topic: Smooth shaded or whatever this is! Help!  (Read 1840 times)

Well, I made one of my first models today, and attempted at making it block-o.

Problem is, the damn thing is smooth shaded or whatever you may call that, but its smooth, and I want it gone ;c

How can I do it?

pics

That is known as smooth-shading and what you're looking for is called flat-shading.

If you're using Milkshape 3D, here is a flat-shading tutorial.
If you're using Blender, select the mesh and go into Edit Mode. Select the mesh again and press W, go down to Set Solid and click it. Export it.

I did everything, but do I need to do that color thing thats in the beginning and end?

Still doesnt work ;c

I did everything, but do I need to do that color thing thats in the beginning and end?

Still doesnt work ;c

From the picture, it appears that you've already gotten the textures set.
You don't have to change them, and the piece at the end isn't necessary either.

This piece is probably the only thing you need to really do.

Quote
3. Select all faces that you want to be flat-shaded.

4. Click the 'Vertex' menu and choose 'Unweld'.

5. Under the 'Groups' tab, uncheck 'Auto Smooth'.

6. Click the 'Vertex' menu and choose 'Weld Together'.

7. Click the 'Tools' menu and choose 'Tile texture mapper..'.

8. In the 'Tile texture mapper settings' window, just leave the default settings and click 'OK'.


Edit: Make sure you're exporting with "Torque DTS Plus Exporter", and not "Torque Game Engine DTS Exporter".
« Last Edit: August 17, 2011, 03:24:11 PM by Blastdown »

omfg, it doesnt work! now the top half is missing, wtf is going on, Blast, perhaps you can do it for me? ;c

Why the forget does everybody use this method it takes so long - select all faces by vertex then do unweld - job done.

Edit

I know what you've done.

take away all numbers from your object names then put a 0 on the end of each one.

Why the forget does everybody use this method it takes so long - select all faces by vertex then do unweld - job done.

Edit

I know what you've done.

take away all numbers from your object names then put a 0 on the end of each one.
thanks, i'll try.

edit

it turned black?

alright, that didnt work, anything else? Any small details or something I might have missed?

alright, that didnt work, anything else? Any small details or something I might have missed?

I have no idea because I don't know what exactly you've done with the mesh, exporter settings, and whatnot.

Blast, perhaps you can do it for me? ;c

I could, and then explain what I did to do it.

Make sure you start out flatshading with auto smooth checked.

Problem solved, Rusty explained it on IRC clearly to me, thanks Rusty!