Author Topic: Output event - Setplayerwalkspeed  (Read 1142 times)

This one is very simple (At least I think, I have never made an add-on before.), an output event that changes how fast you walk.

It is actually not simple.  Walking speed is determined by datablock, and it is simply not possible to change one player's default walking speed without loving up everyone else with the same datablock.

Its simple with a playertype but even i know doing an event for it would be incredibly hard to do. or its just not possible
« Last Edit: September 23, 2011, 03:18:07 AM by Dragonoid-X »

You would need several player types with varying walk speeds and have an event switch your datablock.

Or you could have a custom playertype that has forward walk speed set to a number + a player variable. Then there can be an event that sets/adds to that variable.

Its simple with a playertype but even i know doign an event for it would be incredibly har do just not feasible
The first half of the sentence made sense to me, then i lost you completely.

Or you could have a custom playertype that has forward walk speed set to a number + a player variable. Then there can be an event that sets/adds to that variable.

If a playertype is modified for one person, it is modified for eneryone that has that playertype.  I ran into this problem when writing a perkmod for an rpg.