Author Topic: How do i make projectiles?  (Read 648 times)

Hey im making a projectile for my pack and so far all i know is you have to aim it in the Z axis and need to know do you need a detail32 and Shape and parent it to it? and is there like soming i need to do to make it move also it would be nice is some one could tell me how to make the bullet that pops out the side thanks also what way do i face a vehicle?
« Last Edit: October 05, 2011, 04:21:03 PM by super flamimninja »

Read this page.
http://forum.blockland.us/index.php?topic=139047.195

And it's not a bullet that pops out the side, it's the shell or cartridge for the bullet/misc. projectile being ejected.
That's located in the script, but in order for that to work, you need to add an armature with the bone named ejectPoint. It should face forward towards the z-axis, where the shell will be ejected.

Read this page.
http://forum.blockland.us/index.php?topic=139047.195

And it's not a bullet that pops out the side, it's the shell or cartridge for the bullet/misc. projectile being ejected.
That's located in the script, but in order for that to work, you need to add an armature with the bone named ejectPoint. It should face forward towards the z-axis, where the shell will be ejected.
Ok i would prob get that if i was more expirenced

Ok i would prob get that if i was more expirenced
You just need to make it face the y axis.
And then you just export.

You just need to make it face the y axis.
And then you just export.
thanks locking