For the damage reduction you would need to change the player type.
Not necessarily; you could package the function where the player is damaged.
Yo, what about heedicalking's armor being used?It's code is a bit rusty, but I'm sure we could find some way through that.
A general rule with playertype mods is that if the effect you're trying to achieve can be done without playertypes, then don't use them.I'm working on this nowHow's this?I didn't use different helms for each armor though