Author Topic: Faces as add-ons  (Read 933 times)

I was told that adding an empty server.cs file to faces will allow for people to download them like add-ons. To my knowledge this didn't "break" any game functions or anything, and wasn't against any rules.
     Later on I tried making a new custom face. I think it's pretty good, but I want to make it so when people come on my server, they can download it along with all my other mods. This seemed to work with a few faces, but not my new face. They show up in the add-on list, but my new one does not. And I checked and rechecked and checked again, and no matter what I do, it will not show up. I have a namecheck, a server.cs, a description, and everything else I need. It shows up as a face fine, but not in the add-on list. :/

no

it won't send them to the client in any case i don't think, not unless you can have some sort of texture datablock

It doesn't get send to the client because the client doesn't have it.

You cannot force people to download your pictures.

I'm pretty sure that adding even an empty server.cs file to the decal's .zip will do that
That would only force users to download decals by the host;
Sheath seems to know what he's talking about most of the time (I don't know about Night Fox, to be honest I forget who he is [No offense])
So I'd be inclined to believe him.

noedit

Also what I'm really asking is
Why if the other faces show up in the add-on list, does doing the exact same thing to the new one do nothing?


Code: [Select]
datablock decalData(DecalName)
{
textureName = "./DecalTexture";
preload = true;
};

soo, I'm guessing you mean put that in server.cs?