Author Topic: Poison weapons  (Read 511 times)

Why don't we have this.
Probably because it's kinda hard to do most likley, but hey.

>Poison
-Slows your speed
-Saps X health a second
-Damage done is determined by the weapon or event

>Poison dagger
-A small dagger that has a 25% chance to posion for 50 damage over 5 secs.

>Poison grenade
-Anyone caught in the blast suffers from a guarenteed poison for 30 damage over 5 secs.
-kinda small radius

>Poison wave
-Detonating it unleashes an AOE effect centrered from yourself, but does not effect you
-Double the radius of the grenade
-guarenteed poison for 30 damage over 5 secs

>Agonizer
-Small automatic pistol at 1.5 RPS
-Guarenteed to poison for 20 damage over 3 seconds

HOLD UP, THIS HAS AN ANTI TOO

>Heal grenade
-Same AOE as the poison grenade
-Anyone caught in it will be healed 50 HP over 5 sec, with a chance to remove poison
-Can affect the user

>Heal wave
-Double AOE as the heal grenade
-The AOE is centered on yourself
-Other than that, same as the heal grenade
-CANNOT AFFECT THE CASTER

>Antidote wave
-Like the healing wave, but heals 20HP over 5 seconds.
-Will always clear poison
-Immunity to poison for 10sec
-Cannot affect the caster

its not hard actually it could probably be done very easily

its not hard actually it could probably be done very easily
Yep just make the opposite of a 'Pill'.

I think the dagger should have a little higher chance to poison.  Good ideas though.