Author Topic: Was the event limit always locked at 1000?  (Read 1961 times)

Try go past it with a console command. Whatever it is, it should work.
Man, I love console commands.
It's like there's one for everything.


Fun fact:Make a 128x baseplate with 3 layers of 4x4 plates on it filling the space, then try making the plates appear and dissapear on command.

Takes over 3070 events  :cookieMonster:

Nonono

name plates

onactivate     namedbrick     disappear-1
onactivatenamedbrickdisappear0
onactivateselftoggleeventenabled     0 1

Three lines of events on one brick seriously goddamn how can anyone be so inefficient.

Don't you mean the schedule limit?


Don't you mean the schedule limit?

Oh yes this.

I always forget about this because I don't like to event, and I will just write a lazy script to get around eventing.

Probably make a function that will trigger one single scripted event which can loop through all the named bricks without hundreds of schedules.  I don't think this can be done nearly as cleanly through events alone.

Nonono

name plates

onactivate     namedbrick     disappear-1
onactivatenamedbrickdisappear0
onactivateselftoggleeventenabled     0 1

Three lines of events on one brick seriously goddamn how can anyone be so inefficient.
1536 named bricks will 100% be as efficient
Plus 1536 buttons to control them

1536 named bricks will 100% be as efficient
Plus 1536 buttons to control them
You didn't specify to disappear individually so the assumption was all of it to disappear and then reappear.
People can't read minds through a post, be specific to what you're talking about god dammit.

I was on about at once.
Besides, I found a way around it.
(Reduced it to one layer, made one half dissapear, then the other half dissapears a while after)

Alright, here's what I was doing:
I was making a DM arena that can be configured into different settings on the fly.
So you could have a platform knife DM one second, and have a checkerboard rocket DM the other.
I don't see how that has over 1000 events.

http://forum.blockland.us/index.php?topic=175809.0

Anyways there is no way to raise the limit.
Trust me I tried console commands, manually setting from prefs.cs things and all but it always resets to 1000

The way to get past is the thing you already said but still it would be easier to just be able to raise the limit :c

on the brick
When did the event limit of a single brick become 1000? It used to be 100, afaik...