Author Topic: OnPlayerRespawn PLEASE?  (Read 964 times)

im working on an rpg and i wanted to make it so when you spawn it triggers events like make bots talk ect. So ciuld comeone tell me if this exsists. If it doesnt is there a way to make it? I mean they have OnBotSpawn.

the issue with this is that whenever someone spawns it has to loop through every single brick and process the input event on it


the good thing is people aren't spawning all the time and instead you could just have it in a radius


i'm not sure if you can just do it for a spawn brick, but maybe you can

Shouldn't onminigamespawn work fine?



I already made this, onMinigameSpawn

http://forum.returntoblockland.com/dlm/viewFile.php?id=2801
But, when i made a chat message event thing it made double chat messages

But, when i made a chat message event thing it made double chat messages
You only need to put the event on one brick.

On activate - player - kill

On respawn - player - kill



There is a reason this isn't in default events.

There is a reason this isn't in default events.
Duh? Haha that's why I didn't include the player output when I first released it.

On activate - player - kill

On respawn - player - kill



There is a reason this isn't in default events.
This isn't really a problem. Just leave the server if you find yourself in a kill-loop.

This isn't really a problem. Just leave the server if you find yourself in a kill-loop.

And if the game is keeping scores and such?

And if the game is keeping scores and such?
Any server where your score even mattered would not have everyone able to build.