Author Topic: onPlayerDeath-Event?  (Read 523 times)

Once again i need help, if there is already an event like this out or you've privately made one please let me know.
The event would detect a death of any player in the server and then go on to the output event, ideas?

It would work more efficiently as onMinigameDeath



Doesn't that only have "OnMiniGameKill?"
To lazy to click the link? lol

These events allow you to manipulate minigames.
Input Events:
- onMinigameJoin: When a client joins the minigame
- onMinigameLeave: When a client leaves the minigame
- onMinigameDeath: When a client dies via Self Delete or natural occurence (when killed by bricks or projectiles)
- onMinigameKill: When a client is killed by another client. Good for combat experience or whatever in RPGs.
- onMinigameReset: When the minigame is reset
Note: I ran out of ideas so if you have any suggestions please feel free to tell me them.