Doesn't that only have "OnMiniGameKill?"
To lazy to click the link? lol
These events allow you to manipulate minigames.
Input Events:
- onMinigameJoin: When a client joins the minigame
- onMinigameLeave: When a client leaves the minigame
- onMinigameDeath: When a client dies via Self Delete or natural occurence (when killed by bricks or projectiles)
- onMinigameKill: When a client is killed by another client. Good for combat experience or whatever in RPGs.
- onMinigameReset: When the minigame is reset
Note: I ran out of ideas so if you have any suggestions please feel free to tell me them.