Anything wrong here?
//audio
datablock AudioProfile(cannonShot1Sound)
{
filename = ".sound/xlaser.wav";
description = AudioClose3d;
preload = true;
};
Here's the bottom part
stateSound[2] = cannonShot1Sound;
The sound is 43k, stereo, 16-bit, 22050 Hz, 0.5 seconds (copied the sound info from the site i got it from
The cannon's also changing the gun's trial particle, can someone post they're unmodded gun.cs file?