Author Topic: Samus cannon doesn't wanna play fire sound?  (Read 1880 times)

Anything wrong here?

Code: [Select]
//audio
datablock AudioProfile(cannonShot1Sound)
{
   filename    = ".sound/xlaser.wav";
   description = AudioClose3d;
   preload = true;
};

Here's the bottom part

Code: [Select]
stateSound[2] = cannonShot1Sound;
The sound is 43k, stereo, 16-bit, 22050 Hz, 0.5 seconds (copied the sound info from the site i got it from

The cannon's also changing the gun's trial particle, can someone post they're unmodded gun.cs file?
« Last Edit: June 21, 2007, 12:27:32 AM by masterlegodude »

Badspot

  • Administrator
the path should be ./sound/xlaser.wav
rename the datablocks so they don't overwrite the gun particles
you should probably convert the sound to mono while you're at it.


How can I do that with audacity?

And the path is "./sounds/xlaser.wav".


Thanks Badspot, at first, i thought you had the file path the same as me, but the n i seen the / after the . :P

Also, i think i'll keep this sound, i just gotta get audacity now so i can switch it to mono


The cannon's also changing the gun's trial particle,


It still is. I fixed the bullet to Armcannon in the code. But it's still messing up the Gun, and the Minigun.

Can someone post they're unmodified gun.cs please, i seem to have mess mine up, and the updated one (the cannon) will fix the gun and minigun problems, , its coming near completion