Author Topic: Piranha Cannon  (Read 1492 times)

There already is a pirana model out THERE, just ask ArmyUnit if you can use his model.
And if he agrees, you've got the projectile animation too. Or maybe it should only play the swim animation underwater?
No, that doesn't work, projectiles don't detect water.

Joo Crazy kids n your Piranha cann'nz n another..

Joo Crazy kids n your Piranha cann'nz n another..
Reference?

no, I was actually just trying to post as much as I could wherever I could so I could get to my 1500'th post, XD


Yeah, a slight homing effect would be nice for this weapon. If the piranha misses a player and hits a wall or something it should explode damaging anything around it.



Another idea for people to consider.

Mouse1 - homing piranha

Mouse2 - non-homing piranha with a bigger explosion on a non-player surface
This.
and the Skeleton and the cartoon style fight dust thing.

no, I was actually just trying to post as much as I could wherever I could so I could get to my 1500'th post, XD
Ah. I see, congratulations. I missed my 1000th D:
This.
and the Skeleton and the cartoon style fight dust thing.
Eh? Meaning that the piranha turns them into a skeleton and when it hits, a bunch of dust and unclear characters such as @#&$ come out?