Author Topic: Telehole  (Read 845 times)

Just like the Teledoor, but then from down/up.

Could be handy by Deathruns, Challanges, etc.

Hope you like this idea!
(Yes, I know I made this thread right when I locked my last thread)

uh, even if something like this was made, there's a slight chance that you would find yourself in a continous loop through holes, unless the exit hole was upside down or something.

Badspot specifically disables vertical velocity in teledoors because it'd cause you to get stuck. This would work specifically for the vertical.... Although you should never come out downward, but then how do you define if you come out the bottom or top?

Badspot specifically disables vertical velocity in teledoors because it'd cause you to get stuck. This would work specifically for the vertical.... Although you should never come out downward, but then how do you define if you come out the bottom or top?
uh, even if something like this was made, there's a slight chance that you would find yourself in a continous loop through holes, unless the exit hole was upside down or something.

Or you set events like:
On Teledoor/Teleholeexit - Player - setvelocity - 10 or something

You're saying make it something people can easily break and which isn't even the problem?


You're saying make it something people can easily break and which isn't even the problem?

Its just a suggestion